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Mirrors edge games
Mirrors edge games





mirrors edge games

Unlike the original Mirror's Edge, which was more or less a straight conveyor belt pushing you along a tight and fast-paced story, Catalyst expands things to a much more open world. It's when you're not simply following that red line that the game begins to fray a bit at the edges. Following that red line quickly becomes second nature, giving a sense of effortless flow and seeming mastery that's rare when traversing first-person environments.

mirrors edge games

It's subtle enough to not be annoying but clear enough to stand out among the game's gleaming, techno-utopian environments.Īt its best, Catalyst's version of Runner's Vision gives you that same feeling of being a superpowered badass that can't be stopped by walls, fences, or even towering changes of elevation. Sometimes, the game goes so far as to show an outline of a person doing the precise parkour move you need to move on. Mirror's Edge Catalyst doubles down on this "Runner's Vision" conceit, adding a paint-like red line that darts in front of your vision to show you exactly where to wall run, ledge grab, or spring jump. Combined with a set of fast, smooth parkour moves, protagonist Faith felt like an unstoppable super-powered force, cutting swiftly and precisely through dangerous environments mere mortals couldn't tread. Objects highlighted in bright red against the game's stark white backgrounds showed you precisely where you should plan to jump, grab, or slide safely without having to worry about what you can't see beyond the horizon. Mirror's Edge figured out this problem with a clever system of environmental cues that gave back some of the preternatural knowledge taken away by the perspective.

mirrors edge games

In first person, by contrast, you often can't see where you need to be until you're already up in the air, getting ready to hopefully land somewhere safe. Usually, in 2D or 3D, a good third-person camera is needed to let the player see around corners, above and below ledges, past gaps, and even behind and to the side of the character in a way that allows for smooth planning of jumps and moves two or three steps ahead of time. The first Mirror's Edge solved a seemingly unsolvable problem in gaming: effortless first-person running and jumping. she knows how to use them (to land on a nearby rooftop after swinging down a zipline).







Mirrors edge games